Using gamification in English language learning in the ESOL context of Bangladesh

This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Arts in English, 2021.

Detaylı Bibliyografya
Yazar: Ahmed, Rafi
Diğer Yazarlar: Ahmed, Sabreena
Materyal Türü: Tez
Dil:English
Baskı/Yayın Bilgisi: Brac University 2021
Konular:
Online Erişim:http://hdl.handle.net/10361/15663
id 10361-15663
record_format dspace
spelling 10361-156632021-11-28T21:01:45Z Using gamification in English language learning in the ESOL context of Bangladesh Ahmed, Rafi Ahmed, Sabreena Department of English and Humanities, Brac University ESOL English language learning Gamification Education, Higher--Effect of technological innovations on English language--Study and teaching--Foreign speakers This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Arts in English, 2021. Cataloged from PDF version of thesis. Includes bibliographical references (pages 74-82). Research suggests that in the case of language learning, developed countries are bringing technology-focused modern techniques. To date, there has been a limited study on bringing new and modern concepts on this aspect in an ESOL context like Bangladesh. Thus, the study aims to apply Gamification as a new concept in English language learning among students from Bangladesh. In addition, the current study explores how students of secondary level respond to Gamification, and what do they think about this technique and its problems. In order to collect data, I have adopted a qualitative multiple case study approach where six participants from higher secondary level of education were selected through purposive snowball technique. I taught the participants English vocabulary and grammar items through traditional lecture mode and Gamification such as Kahoot respectively, over two - days sessions. After the teaching sessions, participants’ semi-structured interviews were taken to find out their perception regarding both traditional and gamified way of learning English. Qualitative thematic analysis of the coded interviews revealed that the participants enjoyed the gamified way of learning vocabulary and grammar. They were highly motivated and encouraged towards learning. In addition, they felt that this new technique of learning was interesting, innovative, autonomous and different from the traditional mode of rote learning. The findings of the study will help English teachers to think of a new way of teaching English in a ESOL context such as Bangladesh. Moreover, it will encourage policy makers to add such techniques in mainstream classrooms. Rafi Ahmed B.A. in English 2021-11-28T04:53:45Z 2021-11-28T04:53:45Z 2021 2021 Thesis ID 17103002 http://hdl.handle.net/10361/15663 en Brac University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 126 pages application/pdf Brac University
institution Brac University
collection Institutional Repository
language English
topic ESOL
English language learning
Gamification
Education, Higher--Effect of technological innovations on
English language--Study and teaching--Foreign speakers
spellingShingle ESOL
English language learning
Gamification
Education, Higher--Effect of technological innovations on
English language--Study and teaching--Foreign speakers
Ahmed, Rafi
Using gamification in English language learning in the ESOL context of Bangladesh
description This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Arts in English, 2021.
author2 Ahmed, Sabreena
author_facet Ahmed, Sabreena
Ahmed, Rafi
format Thesis
author Ahmed, Rafi
author_sort Ahmed, Rafi
title Using gamification in English language learning in the ESOL context of Bangladesh
title_short Using gamification in English language learning in the ESOL context of Bangladesh
title_full Using gamification in English language learning in the ESOL context of Bangladesh
title_fullStr Using gamification in English language learning in the ESOL context of Bangladesh
title_full_unstemmed Using gamification in English language learning in the ESOL context of Bangladesh
title_sort using gamification in english language learning in the esol context of bangladesh
publisher Brac University
publishDate 2021
url http://hdl.handle.net/10361/15663
work_keys_str_mv AT ahmedrafi usinggamificationinenglishlanguagelearningintheesolcontextofbangladesh
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