Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007
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BRAC University
2010
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10361-4292022-01-26T10:20:01Z Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system Mishu, Sheikh Mohammad Ashrafullah Khairullah, Rahat Roy, Sumit Department of Computer Science and Engineering, BRAC University Computer science and engineering This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007 Cataloged from PDF version of thesis report. Includes bibliographical references (page 91). To build a knowledge based web portal from the ‘Distant Learning’ point of view where, a well-known puzzle game “SUDOKU”, a very new math learning method “KUMON” and image based “Logical Learning” will be implemented. SUDOKU is a number oriented puzzle game with different levels for any one, where one has to put numbers in certain rules. There are some ways to generate the puzzle, we will generate the puzzle in a different way which is more easer and more efficient. There will be an analysis on different puzzle generating algorithms and on the new one. KUMON is a different kind of learning program designed to help children master the basic of math and reading. The method uses abacus as a tool. Our portal will provide this learning system where any one can access and improve their selves. Image based “Logical Learning” will be introduced in our portal. This is a method where students will force to think logically with the help of images relevant to the topics. Sheikh Mohammad AshrafUllah Mishu Md. Rahat Khairullah Sumit Roy B. Computer Science and Engineering 2010-10-10T09:10:40Z 2010-10-10T09:10:40Z 2007 2007-08 Thesis ID 02201122 ID 02201154 ID 03101056 http://hdl.handle.net/10361/429 en BRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 92 pages application/pdf BRAC University |
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Brac University |
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Institutional Repository |
language |
English |
topic |
Computer science and engineering |
spellingShingle |
Computer science and engineering Mishu, Sheikh Mohammad Ashrafullah Khairullah, Rahat Roy, Sumit Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system |
description |
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007 |
author2 |
Department of Computer Science and Engineering, BRAC University |
author_facet |
Department of Computer Science and Engineering, BRAC University Mishu, Sheikh Mohammad Ashrafullah Khairullah, Rahat Roy, Sumit |
format |
Thesis |
author |
Mishu, Sheikh Mohammad Ashrafullah Khairullah, Rahat Roy, Sumit |
author_sort |
Mishu, Sheikh Mohammad Ashrafullah |
title |
Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system |
title_short |
Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system |
title_full |
Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system |
title_fullStr |
Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system |
title_full_unstemmed |
Looking into e-learning in Bangladesh implementing SUDOKU puzzle and KUMON learning system |
title_sort |
looking into e-learning in bangladesh implementing sudoku puzzle and kumon learning system |
publisher |
BRAC University |
publishDate |
2010 |
url |
http://hdl.handle.net/10361/429 |
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