Behavior change analysis due to violent video gaming using deep learning models
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science, 2024.
Huvudupphovsmän: | Rahman, Akhlak Ur, Raj, Fahad Khan, Afnan, Monthasir Delwar, Rahad, Rakib Hasan, Ahmed, Md. Samir Uddin |
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Övriga upphovsmän: | Rhaman, Md. Khalilur |
Materialtyp: | Lärdomsprov |
Språk: | English |
Publicerad: |
Brac University
2024
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Ämnen: | |
Länkar: | http://hdl.handle.net/10361/22856 |
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