Implementation of reinforcement learning architecture to augment an AI that can self-learn to play video games
This thesis is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2023.
Κύριοι συγγραφείς: | Mahmud, Aqil, Khan, Aswat Karim, Hasan Rafi, Mohammad Mehdi, Fahim, Kazi Rayhan |
---|---|
Άλλοι συγγραφείς: | Rasel, Annajiat Alim |
Μορφή: | Thesis |
Γλώσσα: | English |
Έκδοση: |
Brac University
2023
|
Θέματα: | |
Διαθέσιμο Online: | http://hdl.handle.net/10361/19954 |
Παρόμοια τεκμήρια
-
Self-learning game bot using deep reinforcement learning
ανά: Ananto, Azizul Haque
Έκδοση: (2018) -
Character animation using reinforcement learning and imitation learning algorithms
ανά: Tahmid, Tokey, κ.ά.
Έκδοση: (2021) -
ROBB: recurrent proximal policy optimization reinforcement learning for optimal block formation in bitcoin blockchain network
ανά: Dutta, Amit
Έκδοση: (2024) -
Dynamic power management by reinforcement learning
ανά: Hossain, Safayet, κ.ά.
Έκδοση: (2016) -
Reinforcement learning : an introduction /
ανά: Sutton, Richard S., κ.ά.
Έκδοση: (2018)