Shadow rendering techniques: hard and soft

This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007.

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Rahman, Jamiur
Άλλοι συγγραφείς: Rouf, Mushfiqur
Μορφή: Thesis
Γλώσσα:English
Έκδοση: BRAC University 2010
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/10361/183
id 10361-183
record_format dspace
spelling 10361-1832022-01-26T10:10:26Z Shadow rendering techniques: hard and soft Rahman, Jamiur Rouf, Mushfiqur Department of Computer Science and Engineering, BRAC University Computer science and engineering This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007. Cataloged from PDF version of thesis report. Includes bibliographical references (page 41-42). Shadows are very important issues in three-dimensional computer graphics where interactive techniques are certainly needed to make the scene near about real life scene e.g. in virtual reality systems or games. Shadows can be defined as two categories based on their characteristics such as hard shadow and soft shadow. Various techniques have been implemented f or both of the techniques throughout the world. The basic idea is to render scene with shadows just as like the real scene as much as possible. In this thesis, we have discussed about several techniques of hard and soft shadows in simple and complex scenes along with algorithms and performance related to space. Jamiur Rahman B. Computer Science and Engineering 2010-09-22T05:41:45Z 2010-09-22T05:41:45Z 2007 2007-05 Thesis ID 06341003 http://hdl.handle.net/10361/183 en BRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 42 pages application/pdf BRAC University
institution Brac University
collection Institutional Repository
language English
topic Computer science and engineering
spellingShingle Computer science and engineering
Rahman, Jamiur
Shadow rendering techniques: hard and soft
description This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007.
author2 Rouf, Mushfiqur
author_facet Rouf, Mushfiqur
Rahman, Jamiur
format Thesis
author Rahman, Jamiur
author_sort Rahman, Jamiur
title Shadow rendering techniques: hard and soft
title_short Shadow rendering techniques: hard and soft
title_full Shadow rendering techniques: hard and soft
title_fullStr Shadow rendering techniques: hard and soft
title_full_unstemmed Shadow rendering techniques: hard and soft
title_sort shadow rendering techniques: hard and soft
publisher BRAC University
publishDate 2010
url http://hdl.handle.net/10361/183
work_keys_str_mv AT rahmanjamiur shadowrenderingtechniqueshardandsoft
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