Shadow rendering techniques: hard and soft
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007.
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BRAC University
2010
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10361-1832022-01-26T10:10:26Z Shadow rendering techniques: hard and soft Rahman, Jamiur Rouf, Mushfiqur Department of Computer Science and Engineering, BRAC University Computer science and engineering This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007. Cataloged from PDF version of thesis report. Includes bibliographical references (page 41-42). Shadows are very important issues in three-dimensional computer graphics where interactive techniques are certainly needed to make the scene near about real life scene e.g. in virtual reality systems or games. Shadows can be defined as two categories based on their characteristics such as hard shadow and soft shadow. Various techniques have been implemented f or both of the techniques throughout the world. The basic idea is to render scene with shadows just as like the real scene as much as possible. In this thesis, we have discussed about several techniques of hard and soft shadows in simple and complex scenes along with algorithms and performance related to space. Jamiur Rahman B. Computer Science and Engineering 2010-09-22T05:41:45Z 2010-09-22T05:41:45Z 2007 2007-05 Thesis ID 06341003 http://hdl.handle.net/10361/183 en BRAC University thesis are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 42 pages application/pdf BRAC University |
institution |
Brac University |
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Institutional Repository |
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English |
topic |
Computer science and engineering |
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Computer science and engineering Rahman, Jamiur Shadow rendering techniques: hard and soft |
description |
This thesis report is submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2007. |
author2 |
Rouf, Mushfiqur |
author_facet |
Rouf, Mushfiqur Rahman, Jamiur |
format |
Thesis |
author |
Rahman, Jamiur |
author_sort |
Rahman, Jamiur |
title |
Shadow rendering techniques: hard and soft |
title_short |
Shadow rendering techniques: hard and soft |
title_full |
Shadow rendering techniques: hard and soft |
title_fullStr |
Shadow rendering techniques: hard and soft |
title_full_unstemmed |
Shadow rendering techniques: hard and soft |
title_sort |
shadow rendering techniques: hard and soft |
publisher |
BRAC University |
publishDate |
2010 |
url |
http://hdl.handle.net/10361/183 |
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AT rahmanjamiur shadowrenderingtechniqueshardandsoft |
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