Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners

This thesis is submitted in partial fulfillment of the requirements for the degree of Masters of Arts in Teaching to Speakers of Other Languages, 2022.

Bibliografske podrobnosti
Glavni avtor: Akther, Kohinoor
Drugi avtorji: Shahed, Faheem Hasan
Format: Thesis
Jezik:English
Izdano: Brac University 2023
Teme:
Online dostop:http://hdl.handle.net/10361/18152
id 10361-18152
record_format dspace
spelling 10361-181522023-04-16T21:01:43Z Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners Akther, Kohinoor Shahed, Faheem Hasan Brac Institutes of Languages COTS Games com Learner autonomy MMORPG Out-of-class learning English language This thesis is submitted in partial fulfillment of the requirements for the degree of Masters of Arts in Teaching to Speakers of Other Languages, 2022. Cataloged from PDF version of Thesis. Includes bibliographical references (pages 32-39). This thesis explores a massively multiplayer online role-playing game (MMORPG) and its positive effects on five young second language learners’ development of communicative skills in L2. These five 10-14 years old learners as the focus group (FG) belong to Bangla medium schools in urban setting of Chattagram city, Bangladesh. They play at home the popular online commercial-off-the-shelf (COTS) game player unknown’s battle ground (PUBG) sixty minutes per day without any pedagogical intervention. From close studies, it is found that they transfer the online language experiences, i.e. new vocabularies, expressions, knowledge learnt and used with the co-players to the use of real life world. This ground supports the study also to concentrate on the use, development and transferring of these skills from in-game to out-ofgame contexts, that is, from informal to formal L2 environment. Multi player game helps one interact with other players as serving some needs by playing certain roles in a team. This is a target-based team playing game where exposure to use L2 in a social and contextual way happens. Although language focus is a secondary issue of most of the (COTS) games, playing requires a common language to communicate with the coplayers. Social and collaborative turns in this type of game makes a learner use the target language (English) as the lingua franca of the online players. These playing and interaction matters support the player to develop new L2 vocabularies and other communication skills to use them with the context of the game. As a result, L2 learning takes place out of classroom informally in a playful manner which is anxiety free and non-threatening. Knowledge gathered through fun and amusement exists for long which can go beyond the gaming contexts. The study helps discover the fact that a learner’s motivation, involvement and readiness to interact in the game to achieve some goal in informal scenario can effectively support him/her confidently learn and use L2 in the formal setting of classrooms. Also the study tries to make a ground that selective inclusion of game in the classroom L2 education can make young classrooms more effective, autonomous and goaloriented. Kohinoor Akther M. in TESOL 2023-04-16T04:56:23Z 2023-04-16T04:56:23Z 2019 2019-11 Thesis ID 18177002 http://hdl.handle.net/10361/18152 en BRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 42 pages application/pdf Brac University
institution Brac University
collection Institutional Repository
language English
topic COTS
Games com
Learner autonomy
MMORPG
Out-of-class learning
English language
spellingShingle COTS
Games com
Learner autonomy
MMORPG
Out-of-class learning
English language
Akther, Kohinoor
Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners
description This thesis is submitted in partial fulfillment of the requirements for the degree of Masters of Arts in Teaching to Speakers of Other Languages, 2022.
author2 Shahed, Faheem Hasan
author_facet Shahed, Faheem Hasan
Akther, Kohinoor
format Thesis
author Akther, Kohinoor
author_sort Akther, Kohinoor
title Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners
title_short Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners
title_full Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners
title_fullStr Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners
title_full_unstemmed Virtual for real: massively multiplayer online role playing game and the development of L2 communication skills in young learners
title_sort virtual for real: massively multiplayer online role playing game and the development of l2 communication skills in young learners
publisher Brac University
publishDate 2023
url http://hdl.handle.net/10361/18152
work_keys_str_mv AT aktherkohinoor virtualforrealmassivelymultiplayeronlineroleplayinggameandthedevelopmentofl2communicationskillsinyounglearners
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