Real time online multiplayer gaming framework using kinect sensors

This thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018.

Bibliographic Details
Main Authors: Ahmed, Imtiaz, Shabab, Khondokar Sadman, Hossain, MD. Shahadat, Akand, MD.Tashauf, Majumder, Shovon
Other Authors: Alam, Md. Ashraful
Format: Thesis
Language:English
Published: BRAC University 2018
Subjects:
Online Access:http://hdl.handle.net/10361/10150
id 10361-10150
record_format dspace
spelling 10361-101502022-01-26T10:05:00Z Real time online multiplayer gaming framework using kinect sensors Ahmed, Imtiaz Shabab, Khondokar Sadman Hossain, MD. Shahadat Akand, MD.Tashauf Majumder, Shovon Alam, Md. Ashraful Department of Computer Science and Engineering, BRAC University Online multiplayer Gaming framework Kinect sensors This thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018. Cataloged from PDF version of thesis. Includes bibliographical references (pages 34-35). A real-time online multiplayer game framework is proposed and demonstrated. The proposed model is composed of multiple Microsoft Kinect sensors and Unity 3D game development tool. The motive is to make a real time multiplayer game that uses user's movement data as it's input through Kinect and build a gameplay around this concept. This type of project has not been attempted especially on windows platform and most Xbox multiplayer game only uses leaderboard as a way to connect multiple players. The game will be played solely by the interaction of players in real time even though they are apart. At first a skeleton of 25 bone joints has been made and make character models around it. And then detect user through Kinect and sync user's body with our model. This means now our character will move when user moves using the tracking data provided by Kinect sensor. A game environment for our game has been made and place user character in a specific spawn place. The process allows player characters to interact with each other within the virtual world. This whole process needs a server to perform and the server will have to manipulate data efficiently to allow player's a smooth gameplay without any lags. Imtiaz Ahmed Khondokar Sadman Shabab MD. Shahadat Hossain MD.Tashauf Akand Shovon Majumder B. Computer Science and Engineering 2018-05-15T05:47:12Z 2018-05-15T05:47:12Z 2018 2018-04 Thesis ID 14101023 ID 13221028 ID 14101008 ID 14101012 ID 14101019 http://hdl.handle.net/10361/10150 en BRAC University theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. 35 pages application/pdf BRAC University
institution Brac University
collection Institutional Repository
language English
topic Online multiplayer
Gaming framework
Kinect sensors
spellingShingle Online multiplayer
Gaming framework
Kinect sensors
Ahmed, Imtiaz
Shabab, Khondokar Sadman
Hossain, MD. Shahadat
Akand, MD.Tashauf
Majumder, Shovon
Real time online multiplayer gaming framework using kinect sensors
description This thesis is submitted in partial fulfilment of the requirements for the degree of Bachelor of Science in Computer Science and Engineering, 2018.
author2 Alam, Md. Ashraful
author_facet Alam, Md. Ashraful
Ahmed, Imtiaz
Shabab, Khondokar Sadman
Hossain, MD. Shahadat
Akand, MD.Tashauf
Majumder, Shovon
format Thesis
author Ahmed, Imtiaz
Shabab, Khondokar Sadman
Hossain, MD. Shahadat
Akand, MD.Tashauf
Majumder, Shovon
author_sort Ahmed, Imtiaz
title Real time online multiplayer gaming framework using kinect sensors
title_short Real time online multiplayer gaming framework using kinect sensors
title_full Real time online multiplayer gaming framework using kinect sensors
title_fullStr Real time online multiplayer gaming framework using kinect sensors
title_full_unstemmed Real time online multiplayer gaming framework using kinect sensors
title_sort real time online multiplayer gaming framework using kinect sensors
publisher BRAC University
publishDate 2018
url http://hdl.handle.net/10361/10150
work_keys_str_mv AT ahmedimtiaz realtimeonlinemultiplayergamingframeworkusingkinectsensors
AT shababkhondokarsadman realtimeonlinemultiplayergamingframeworkusingkinectsensors
AT hossainmdshahadat realtimeonlinemultiplayergamingframeworkusingkinectsensors
AT akandmdtashauf realtimeonlinemultiplayergamingframeworkusingkinectsensors
AT majumdershovon realtimeonlinemultiplayergamingframeworkusingkinectsensors
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